Software Design and Development
Building software deliberately: requirements, design, implementation and testing.
- Requirements gathering
- Structured design and modularity
- Data structures: arrays and records
NSW Information and Software Technology Years 7-10 (Stage 5, Year 10) - software design and development, project work, emerging technologies and ethics - expressed in Dux teaching language.
Dux tracks each dot point separately, so “I did Information and Software Technology” becomes a list of specific things you can already do and specific things you have never been asked. Open a module for all of its dot points, written out.
Building software deliberately: requirements, design, implementation and testing.
Running a real digital project to a deadline for a real user.
New technology as a set of claims: what it does, who benefits, and what it costs.
A Information and Software Technology paper is not one question type repeated. Each command word asks for a different shape of answer, and each is worth a different number of marks.
| Command word | Question type | Marks |
|---|---|---|
| analyse | Short answer | 3–5 |
| describe | Short answer | 2–3 |
| evaluate | Extended response | 4–6 |
| explain | Short answer | 3–4 |
| identify | Multiple choice | 1 |
| select | Multiple choice | 1 |
Year 10 Assessment Task Shape — 50 marks, 75 minutes. Practice papers in Dux are assembled to this shape rather than invented, so the timing is training too.
Diagnostic first, then questions written in the shape this course uses. Written answers come back marked against the bands, not just scored.